How to Get Players Actively Engaged in Your TTRPG Story

Hey there, Minions! Ever feel like you’re laying out a magnificent story only to find your players waiting for you to throw stuff at them? Today, we’re digging into a common dungeon master’s dilemma: How do you get actively engaged players to participate in your story?


Set the Stage with “What Do You Do?”

Sometimes, you, as the dungeon master, might notice that your players are at a loss for what to do next. My personal go-to phrase to get those wheels turning is, “What do you do?” This simple prompt lets them know the spotlight is on them, encouraging them to react and engage with what’s happening. So the next time the queen spills some royal tea, instead of waiting for their reactions, hit ’em with a “What do you do?” See how they take the ball and run with it.

Lore vs. Story: Know the Difference

Matt Colville made an excellent point in one of his videos about the difference between lore and story. As a DM, you might be itching to share the ancient prophecies, the lineage of kings, and all the cool tidbits you’ve crafted. However, players won’t give a goblin’s armpit about lore unless it directly impacts their story. So, differentiate between what’s essential to their journey and what’s merely world-building color.

Communication is Key

Seriously, Minions, if you’ve heard it once, you’ve heard it a thousand times. Talk to your table! Discuss what type of game they’re interested in playing and tailor your narrative accordingly. Whether it’s action-packed dungeons, political intrigue, or relationship-building, it’s crucial to understand what makes your players tick. Create your storyline around these elements, and you’re bound to captivate their attention.

Make It Relatable

This one’s a biggie. The quickest way to get players invested? Make the story matter to their characters. We’re talking personal quests, familial ties, or mortal enemies. If it’s relevant to them, you bet your +5 Longsword they’re going to be actively engaged. So, sift through those backstories and integrate personalized elements into your grand narrative. And if you and your players need help creating backstories, check out the 10-minute background we talked about here.

Save the Lore for Later

In case your players are not vibing with your intricately designed lore, save it for later. That’s right, put it in your DM pocket for another day. There might be a perfect moment down the line when that abandoned lore suddenly becomes the plot twist they never saw coming. Be patient and attentive to what they’re enjoying right now.

Adapt or Die, Baby

Sometimes, despite your best efforts, the players might not be interested in the epic saga you’ve put forth. If you find yourself at such a crossroads, don’t fret! Instead, adapt and pivot your story in the direction they are leaning towards. You can always sprinkle your original ideas in subtle ways so it still feels like your story, but now it’s also theirs. Check out this post for some more tips and tricks for adapting your campaign.


To sum it up, getting your players actively engaged is a dance between offering them meaningful choices and listening to what they want. Remember, a great story is not a monologue; it’s a dialogue between the DM and the players. So, Minions, embrace the chaos, ask, “What do you do?” and let the dice fall where they may.

Happy gaming, Minions!

Leave a Reply